Thursday, December 1, 2016

Friday, July 29, 2016

Various Custom Publications - 2014 - 2015 (Part 12)



From 2014 - 2015 I worked on several custom publications as a writer, editor, and photographer. Here is one example.


Cool Comfort:
Read it Here



Various Custom Publications - 2014 - 2015 (Part 11)



From 2014 - 2015 I worked on several custom publications as a writer, editor, and photographer. Here is one example.


Plumbing & Air Today





Various Custom Publications - 2014 - 2015 (Part 9)


Here is one example of a custom publication I worked on as a writer, editor, and photographer. 

 

Cool Zone:


Various Custom Publications - 2014 - 2015 (Part 10)



I worked on several custom publications as a writer and editor. Here is one example.


Crystal Clear (Vol. 4, Issue 1):


Various Custom Publications - 2014 - 2015 (Part 8)



From 2014 - 2015 I worked on several custom publications as a writer, editor, and photographer. Here are some of the results.


Comfort Zone:




Thursday, June 30, 2016

PlayStation 4 Review: Doom

2004’s Doom 3 was a shooter that focused on survival, pitting the player against hordes of monsters in a progressive environment where opening fire isn’t always the best path to success. It’s a great game, but it’s not a Doom game. Classic Doom is about run-and-gun action, where one brutally clears a map of foes and triumphantly moves to the next area to repeat the process – armed now with cooler weapons and faced with demonic enemies that are harder to put down than the ones that came before. It’s simple fun, providing a constant adrenaline rush and non-stop carnage.

It’s this type of gameplay that has given the shooters from developer iD Software their identity, but recent releases seemed to signal the end of the formula. That is, until now.